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CHANGELOG

MSCO changelog

Every Closed Beta update, patch and preview build, newest first. Tap one to read the full notes.

P501

MSCO Closed Beta 4.6 Preview Build

previewlatest

Mod Changes

  • The story and NPCs are now synced, everyone in the lobby plays through the same story
    • Suski: her hitchhiking ride, her talks, the pass out ending and her death
    • Jani’s car crash
    • The ending works in multiplayer: bed, note, ride and the phone call
    • Jokke: the drunk lift, the moving job and the lottery suitcase
    • Grandma: her orders, coffee talk, pay, delivery box, church ride and death
    • Uncle: his van schedule, drinking talk, van keys and van fuel. The player who knocks on his door gets his talk, everyone else sees the door open
    • Funeral bells also count for players who join later
  • Jobs are now fully synced
    • Septic job: wells fill and empty for everyone, the Gifu tank level syncs while pumping and spilling, and only the player who pumps gets paid
    • Firewood, the farm job, Fleetari’s repair orders, junk car sales and the booze job
    • Job money goes once, to the player who takes it
  • Car inspection is now fully synced, the player who pays gets the result, the credit and the refund
  • Phone calls now ring for everyone
    • There is one phone bill for the whole lobby and any player can pay it
    • Modem minutes from every player go on the same bill
  • Ventti is now synced
    • Wins, losses, car and house bets and the bet limit
    • Two players can play at the same time
  • Police and crimes are now synced
    • The police checkpoint is the same for everyone and stays until every player is home
    • Police chases work for every player, the cop car follows the right player on everyone’s screen
    • Crimes and fines are one shared household record, also after rejoining
  • The pub uncle at night is now the same for everyone
  • Clients can now buy booze from the Amis driver at the store
  • Story achievements only go to the player who earned them
  • Tax stickers bought for the Satsuma or Ruscko now show for everyone
  • Satsuma high and low beam are now synced
  • Tractor trailer hitch is now synced
  • Brake lining spindle bolts now sync when tightened with the spanner
  • Carb fire now only rolls for the car’s owner and everyone sees it
  • Added a Discord button to the main menu

Bug Fixes

  • Fixed the tractor glitching and barely moving with a trailer hooked up when a client drives
  • Fixed Satsuma parts tearing off when a player joins
  • Fixed mail order parts going missing for players who join
  • Fixed a crash when leaving a game and joining again without restarting
  • Fixed players getting stuck on the loading screen when joining
  • Fixed a third player joining while others are in the menu breaking the join timer
  • Fixed players who join late not seeing who is driving
  • Fixed other players’ heads spinning and leaning the wrong way
  • Fixed AI traffic popping in and out when it stops
  • Fixed the Jonnez flying away when a client picks it up
  • Fixed a bought battery’s positive lead bolt not working after fitting
  • Fixed a client paying the phone bill leaving the host cut off
  • Fixed a client’s parked car killing Grandma
  • Fixed the host getting fined after a client’s police chase
  • Fixed the Kilju buyer replaying a sale on other players
  • Fixed “Error in assembling trigger” chat spam when joining while the host is still loading
  • Fixed the “Loop count exceeded” error spam in the Satsuma
  • Fixed lots of errors from the error reports
    • Errors that made the game skip its own actions
    • Boot box, beer cases with 23 bottles, passenger seat, bumper and battery
    • Skin menu crash, dropping an item that was destroyed in your hand, indicators, drinking animation, chat and menu buttons

This is a big one, which is why we are jumping to 4.6 and kicking off with a preview build for super/deluxe users. The whole story is now synced! You can finally play through My Summer Car together from start to finish (The murderer chase isn’t synced yet). If you find anything off, report it in the bug reports channel. Appreciate your feedback and support as always!

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P502

Mod Changes

  • Lobbies are now protected from cracked and unofficial versions of MSCO
    • Your game now checks with our servers that every other player in the session owns MSCO before it accepts anything from them
    • Players who don’t pass the check can’t join, can’t chat and can’t affect your game or your save in any way
    • It works both ways, if you join a lobby hosted by someone who doesn’t own MSCO your game leaves it straight away
  • Your MSCO account is now locked to the Steam account you first play it on
    • If you want to play on a different Steam account, contact us via email
    • If your Steam account can’t be verified, the game now tells you why when you launch it
  • Kicking a player now actually removes them
    • Before, a kick only worked if the kicked player’s game agreed to leave
    • Kicked players can’t rejoin your lobby until you restart your game
    • Other players can no longer fake a kick
  • Refused and kicked players no longer take up a slot in your lobby
  • Only the host can send the save to joining players now
  • Fixed a security issue with custom radio and CD songs
  • Game downloads through the launcher are now tied to your account

Thanks to everyone who reported the people harassing lobbies, this update should put an end to it. Let me know if you still see anything weird!

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P504

Bug Fixes

  • Fixed the Satsuma’s engine over-revving to extreme RPM and breaking when a player who joined the session drove it
    • Bearings and pistons would break and come out of the engine, and the engine would shut off
    • This happened because the joining player’s game thought the gearbox wasn’t connected
  • Fixed the Satsuma falling apart for players who joined a session
    • Bumpers, fenders, seats, the fuel tank, the exhaust and the doors could get stuck in place in the world instead of staying attached to the car
  • Fixed headlight bulbs being pulled out of the headlights for joining players, and floating next to the car for the host
  • Fixed joining players seeing the sky two hours ahead of the host between 02:00 and 04:00 at night
  • Fixed a host error that could briefly drop network updates when another player dropped an item while the host was driving

Fixed the regressive bug that was reported to be present in 4.5, not had much time to test so please let me know if its still broken!

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P505

MSCO Closed Beta 4.5.1 Patch

patch

Mod Changes

  • Added anonymous error reporting, so we can find and fix bugs a lot faster
    • When something goes wrong in your game, MSCO sends us a short report with the error, your MSCO version, whether you’re hosting or joining, how many players are in the lobby and where in the map it happened
    • Reports are fully anonymous, Steam IDs and player names are removed before anything is sent
    • Reports that couldn’t be sent (for example if the game crashed) are sent the next time you launch MSCO
    • You can turn it off at any time with the new ‘Error Reports’ button in the main menu

Bug Fixes

  • Fixed food, drinks, mosquito spray and other items becoming unusable after the host saved (no hand icon when looking at them)
    • Also fixed the store no longer restocking, the lottery and other parts of the game freezing after a save
    • Your save isn’t affected, anything that stopped working is back to normal as soon as you load back in
  • Fixed various errors caught by our new error reporter, including error spam that could cause longer loading times and lower FPS in the main menu

Appreciate the support and we’re looking forward to your feedback as always!

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P506

MSCO Closed Beta 4.5.0 Update

update

Mod Changes

  • Major performance overhaul, more than doubling FPS for hosts and clients
    • In our testing the bedroom went from 152 to 400 FPS at 1080p, results will depend on your CPU
    • Optimized the game’s PlayMaker scripts and mouse-over checks, which were one of the biggest causes of low FPS in the base game
    • Parked vehicles and the train now rest while every player is far away, and wake up as soon as someone gets close or something hits them
    • Various client-side optimizations
  • Rehauled item and object sync
    • Items, car parts and vehicles are now matched between players by what they are instead of the order the game happened to load them in, which fixes items going out of sync or the wrong object moving for other players
    • Joining a session now catches you up on everything the host changed since their last save, including items that were bought, moved or used up, car parts, bolts and fluid levels (fuel, oil, coolant, brake fluid, clutch fluid and jerry cans)
    • Anything that happens whilst you’re still loading in is no longer lost
    • Items only one player has (from other mods or a different game version) are now skipped instead of breaking sync for everything else
    • More reliable bolt sync, including the battery terminals
  • Full Satsuma sync
    • Every stock, racing, GT, rally and N2O part can now be fitted by any player and shows up correctly for everyone, including steering wheels, the GT grille, hubcaps, antennas, seat covers, the N2O bottle and the dual tip exhaust
    • Tuning is now synced, including the carburettors, distributor, cam gear, valve clearances, wheel alignment, rally dampers, final gear, tachometer knob and N2O
    • Wear and fluids are now synced, including engine wear, spark plugs, headlight bulbs, the alternator belt, oil level and quality, what’s in the fuel tank, tyres and battery charge
    • Damage is now decided by whoever is driving (or the host when nobody is) and is the same for everyone, so parts no longer break for one player but not the other
    • Wiring now works like it does in the base game and is synced for everyone, including electrical fires (only the player touching a live wire can get shocked)
    • Joining a session now also catches you up on tuning, wear, wiring and broken parts
    • Spray paint now syncs the finish (matte, gloss etc.) as well as the colour
    • Fleetari orders now sync the final gear, paint colours and the Gommer tyre job
  • Added CD sync, CDs played in the Satsuma now play for everyone at the same song and time, and the host’s songs are sent over automatically so nobody needs the same music files
  • Added piggyback rides, walk up behind another player and press F to hop on their back, press Space to hop off
    • Carrying someone makes you walk slower and get tired faster, crouch to drop them
  • You can now stand on and ride along on vehicles, like the flatbed trailer or a car roof, but hold on tight as you might fall off above 50 km/h
  • New main menu
    • Multiplayer now opens up a computer where you can host a lobby or find one
    • Removed the New Game button as MSCO has no singleplayer (launch MSC normally through Steam to play singleplayer)
  • Rehauled lobby system
    • Friends lobbies now show at the top of the list, including private lobbies
  • Added player list to the pause menu with ping, add friend and kick (host only)
  • Improved GIFU sync
  • Leaving a session now takes you back to the main menu instead of closing the game
  • Rejoining a session puts you back where you left off with the same stats (also saved if the host saves whilst you’re gone)
  • Added ‘settime’ command for host to change the time of day for everyone
  • Added the rev limiter safeguard from MWCO to the Satsuma (only kicks in if the stock rev limiter is missing)

Bug Fixes

  • Fixed vehicle seat sync
    • Fixed clients not being able to drive after someone used the passenger seat (host would see the car standing still)
    • Fixed driver staying seated for other players after getting out of the car
    • Fixed Enter putting you in the driver and passenger seat at the same time
  • Fixed players staying seated for others after dying in a car and respawning, which also caused the car to go flying
  • Fixed respawning putting you back in the car you died in
  • Fixed an invisible camper van on the highway that only clients could see and crash into
  • Fixed typing in chat or the console triggering game controls, like smoking
  • Fixed getting stuck loading when joining through a friend who isn’t the host
  • Fixed time, weather and ping updates stopping for everyone when the first player who joined left
  • Fixed the Join buttons on the computer not working after a failed join
  • Fixed your character disappearing from the main menu after trying to join a full or closed lobby
  • Fixed the skin changer missing after going back to the main menu
  • Fixed saved premium skins showing as the default skin for other players unless you picked them again
  • Fixed the Winter and Watermark buttons showing the wrong setting after going back to the main menu
  • Fixed other players’ drinks not showing after leaving and rejoining a session
  • Fixed the carburettor idle screw turning twice for other players
  • Fixed car parts not syncing if you hadn’t opened their box yourself
  • Fixed MSCLoader breaking MSCO when going back to the main menu
  • Fixed host lobby closing when a player rejoined too quickly
  • Fixed players sometimes sitting halfway out of the seat for others, getting into a vehicle is now instant
  • Fixed Credits button not working in the main menu
  • Fixed log spam, including a trunk error that happened hundreds of times a minute when driving with items in the car

Appreciate the support and we’re looking forward to your feedback as always!

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P507

Mod Changes

  • Major performance overhaul, more than doubling FPS for hosts and clients
    • In our testing the bedroom went from 152 to 400 FPS at 1080p, results will depend on your CPU
    • Optimized the game’s PlayMaker scripts and mouse-over checks, which were one of the biggest causes of low FPS in the base game
    • Parked vehicles and the train now rest while every player is far away, and wake up as soon as someone gets close or something hits them
    • Various client-side optimizations
  • Rehauled item and object sync
    • Items, car parts and vehicles are now matched between players by what they are instead of the order the game happened to load them in, which fixes items going out of sync or the wrong object moving for other players
    • Joining a session now catches you up on everything the host changed since their last save, including items that were bought, moved or used up, car parts, bolts and fluid levels (fuel, oil, coolant, brake fluid, clutch fluid and jerry cans)
    • Anything that happens whilst you’re still loading in is no longer lost
    • Items only one player has (from other mods or a different game version) are now skipped instead of breaking sync for everything else
    • More reliable bolt sync, including the battery terminals
  • New main menu
    • Multiplayer now opens up a computer where you can host a lobby or find one
    • Removed the New Game button as MSCO has no singleplayer (launch MSC normally through Steam to play singleplayer)
  • Rehauled lobby system
    • You can now choose max players and Public/Private before hosting, which is also saved for next time
    • Public lobbies now show from all regions instead of just yours
    • Friends lobbies now show at the top of the list, including private lobbies
  • Added player list to the pause menu with ping, add friend and kick (host only)
  • Improved GIFU sync
  • Leaving a session now takes you back to the main menu instead of closing the game
  • Rejoining a session puts you back where you left off with the same stats (also saved if the host saves whilst you’re gone)
  • Added ‘settime’ command for host to change the time of day for everyone
  • Added the rev limiter safeguard from MWCO to the Satsuma (only kicks in if the stock rev limiter is missing)

Bug Fixes

  • Fixed vehicle seat sync
    • Fixed clients not being able to drive after someone used the passenger seat (host would see the car standing still)
    • Fixed driver staying seated for other players after getting out of the car
    • Fixed Enter putting you in the driver and passenger seat at the same time
  • Fixed players staying seated for others after dying in a car and respawning, which also caused the car to go flying
  • Fixed respawning putting you back in the car you died in
  • Fixed an invisible camper van on the highway that only clients could see and crash into
  • Fixed MSCLoader breaking MSCO when going back to the main menu
  • Fixed host lobby closing when a player rejoined too quickly
  • Fixed players sometimes sitting halfway out of the seat for others, getting into a vehicle is now instant
  • Fixed Credits button not working in the main menu
  • Fixed log spam, including a trunk error that happened hundreds of times a minute when driving with items in the car

Appreciate the support and we’re looking forward to your feedback as always!

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P508

Mod Changes

  • Added Radio sync, including support for custom imported tracks
  • Added wristwatch sync
    • Synced the wrist checking animation (when holding U)
    • Watch now shows up on players hands who have it
  • Vehicle sync overhaul
    • Significantly reduced vehicle jitter and rubberbanding when driving alongside other players
    • Significantly improved vehicle position sync, teleporting, pushing, and driving should now keep the vehicle in the same position for all clients
    • Added the ability for players to push cars even when there is a driver in the seat
    • Added proper wheel rolling sync to fix a bug where other cars would appear to move without any wheel rotation
    • Added sync for skid marks, smoke, and dust trails
    • Added position sync for all car doors, hoods and boots, instead of only the opening/closing state
  • Added Discord Rich Presence
  • Network optimizations to reduce bandwidth by over 50%, which also increases performance

Bug Fixes

  • Fixed engine RPM sync so other players hear the correct revs instead of constant maximum RPM
  • Fixed shop-bought Satsuma battery and oil filter issues
    • Non-default batteries and oil filters have had problems for a while now, they would not save properly, attachment/detachment and screwing were not always synced, and they had a tendency to cause the Satsuma to go flying or break the engine apart sometimes. This is all fixed.
    • Batteries and oil filters that were detached will no longer appear attached and unremovable when the world was saved and loaded again
  • Fixed rain and clouds differing between the host and clients, including after joining
  • Fixed player name tags drifting away from players at a distance
  • Fixed reconnecting players receiving outdated cached saves

Appreciate the support and we’re looking forward to your feedback as always!

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P509

MSCO Closed Beta 4.3.0 Update

update

Mod Changes

  • Added sync to player mail box and bill payments
  • Rehaul of Satsuma parts sync
    • The active driver of the Satsuma gets full ownership over car parts, meaning parts will no longer randomly fall out whilst driving
    • Clients that attach parts will no longer get lost after the game is saved (happened most frequently with the steering wheels)
    • Clients that bolt down parts will no longer get lost after the game is saved
  • Rehauled player head animations
    • Player looking up and down is also synced instead of just left and right (whilst sat in a vehicle)
    • Fixed player head appearing to glitch often
  • Added ‘forcegamesave’ command for host to force game save anywhere instead of at the toilet
  • Various client-side optimizations
  • Disabled Christmas mode

Bug Fixes

  • Fixed a bug that cause the game to freeze when looking at certain dashboard elements (e.g light switch)
  • Fixed vehicle light switch sync not working properly sometimes
  • Fixed bolts that were screwed in by clients not staying bolted after saving
  • Fixed respawn system causing player screen to freeze on death or after respawning
  • Fixed sync for shop items not spawning out of the shopping bag for the client

Appreciate the support and we’re looking forward to your feedback as always!

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P510

Merry Christmas! I am working on MSCO 4.3 to release very soon, I will be adding more features and fixing more bugs than in the preview, however it is important to get this out early since some core systems were updated and we need some testing information! Happy New Year!

4.3 Preview Features

  • Rehaul of Satsuma parts sync
    • The active driver of the Satsuma gets full ownership over car parts, meaning parts will no longer randomly fall out whilst driving
    • Clients that attach parts will no longer get lost after the game is saved (happened most frequently with the steering wheels)
    • Clients that bolt down parts will no longer get lost after the game is saved
  • Rehauled player head animations
    • Player looking up and down is also synced instead of just left and right (whilst sat in a vehicle)
    • Fixed player head appearing to glitch often

4.3 Preview Bug Fixes

  • Fixed a bug that cause the game to freeze when looking at certain dashboard elements (e.g light switch)

I would appreciate if you could report any bugs in this preview build on Discord!

Appreciate the support and we’re looking forward to your feedback as always!

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