Mod Changes
- The story and NPCs are now synced, everyone in the lobby plays through the same story
- Suski: her hitchhiking ride, her talks, the pass out ending and her death
- Jani’s car crash
- The ending works in multiplayer: bed, note, ride and the phone call
- Jokke: the drunk lift, the moving job and the lottery suitcase
- Grandma: her orders, coffee talk, pay, delivery box, church ride and death
- Uncle: his van schedule, drinking talk, van keys and van fuel. The player who knocks on his door gets his talk, everyone else sees the door open
- Funeral bells also count for players who join later
- Jobs are now fully synced
- Septic job: wells fill and empty for everyone, the Gifu tank level syncs while pumping and spilling, and only the player who pumps gets paid
- Firewood, the farm job, Fleetari’s repair orders, junk car sales and the booze job
- Job money goes once, to the player who takes it
- Car inspection is now fully synced, the player who pays gets the result, the credit and the refund
- Phone calls now ring for everyone
- There is one phone bill for the whole lobby and any player can pay it
- Modem minutes from every player go on the same bill
- Ventti is now synced
- Wins, losses, car and house bets and the bet limit
- Two players can play at the same time
- Police and crimes are now synced
- The police checkpoint is the same for everyone and stays until every player is home
- Police chases work for every player, the cop car follows the right player on everyone’s screen
- Crimes and fines are one shared household record, also after rejoining
- The pub uncle at night is now the same for everyone
- Clients can now buy booze from the Amis driver at the store
- Story achievements only go to the player who earned them
- Tax stickers bought for the Satsuma or Ruscko now show for everyone
- Satsuma high and low beam are now synced
- Tractor trailer hitch is now synced
- Brake lining spindle bolts now sync when tightened with the spanner
- Carb fire now only rolls for the car’s owner and everyone sees it
- Added a Discord button to the main menu
Bug Fixes
- Fixed the tractor glitching and barely moving with a trailer hooked up when a client drives
- Fixed Satsuma parts tearing off when a player joins
- Fixed mail order parts going missing for players who join
- Fixed a crash when leaving a game and joining again without restarting
- Fixed players getting stuck on the loading screen when joining
- Fixed a third player joining while others are in the menu breaking the join timer
- Fixed players who join late not seeing who is driving
- Fixed other players’ heads spinning and leaning the wrong way
- Fixed AI traffic popping in and out when it stops
- Fixed the Jonnez flying away when a client picks it up
- Fixed a bought battery’s positive lead bolt not working after fitting
- Fixed a client paying the phone bill leaving the host cut off
- Fixed a client’s parked car killing Grandma
- Fixed the host getting fined after a client’s police chase
- Fixed the Kilju buyer replaying a sale on other players
- Fixed “Error in assembling trigger” chat spam when joining while the host is still loading
- Fixed the “Loop count exceeded” error spam in the Satsuma
- Fixed lots of errors from the error reports
- Errors that made the game skip its own actions
- Boot box, beer cases with 23 bottles, passenger seat, bumper and battery
- Skin menu crash, dropping an item that was destroyed in your hand, indicators, drinking animation, chat and menu buttons
This is a big one, which is why we are jumping to 4.6 and kicking off with a preview build for super/deluxe users. The whole story is now synced! You can finally play through My Summer Car together from start to finish (The murderer chase isn’t synced yet). If you find anything off, report it in the bug reports channel. Appreciate your feedback and support as always!
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